czwartek, 2 grudnia 2010

Real strategy Mankind

Welcome! Mankind has been one of the first gaming titles to offer players an opportunity to completely interact in a persistent universe, to develop Guild or Corporations, and to be free to follow their very own path within the game without pre-given schemes like for online strategy games. Gamers can without any problems enjoy as warriors, merchants, miners, or mercenaries, and regroup accordingly in guilds or per tractors of guilds that through some battles made the plot of this game and its virtual galaxy.

Mankind is free online strategy games (fosg) computer title firstly published in December 1998 by the French computer game developer Vibes Online Gaming. Estimates of the number of active gamers are hard to come by - while the developer’s site claimed both 145,000 and "more than 200,000" gamers on the exact page, these figures likely included not active as well as trial subscriptions. As an interview with an O2OE spokesman says, just about three thousands of accounts were on.
The title declined following Vibes' bankruptcy, and the apparition of fresh titles offering these genres of concepts with nicely technologically boosted graphical environment. Numerous gamers migrated into other "virtual universes" such as EVE Online.

Common first steps in Mankind consist of constructing a small base on one of the nearby planets and mining available resources which could either be sold or used to construct further armies. Later, a gamer can get rid of the safety of the Imperial systems behind and make dwell-able his personal star system and other online strategy games. Planet surfaces as well as the galaxy in star systems are made as separate two-dimensional square game maps, called "environments" in game language. Every environment can contain gamer forces and installations. Only single environment per one account holder is able to be active at one time. Players can swap between maps by loading the unit content of a fresh environment, thereby getting rid of the not used anymore one in these free online strategy games. The game is placed in the "Mankind galaxy".

Military events and combats took place in its virtual star system, such as the Hyperion project by ColSup, Res Publica and SDF and the following struggle versus CoRM, won by the latter, the sudden ascent of Nazgul guild spreading terror for wiping away all spaceships parked within Imperial systems.

The persistent universe feature means that, even when players are not involved in the title, their mines extract ores, factories manufacture equipment, ships continue commerce, and fight with units continued to do battle and online strategy games. Too bad though that different alert features were not included during publishing.

First game reviews speaking about a total sum of 900 million available galaxies, every with their own climate, seasons and population, a figure that was said in advertising text on the title box and even topped by the developer’s homepage, which claimed several million systems and awesome amount of planets so it’s common in free online strategy games During the two game resets since its releasing, the layout of the Mankind galaxy was changed and its size made smaller. The last galaxy which hit publicity consists of 73,251 star systems with 476,265 planets.

During the game retouch of Quantex in early 2009, the graphic engine of Mankind got totally ported to DirectX 9 and complete support for Windows Vista has been added. Further, dozens of small boosts got implemented.